Duo Score (English)

Description
score duo.Score duo

It’s a special score race.
The controls must be done in pairs and in this order 81 to 91, 82 to 92…
Like a score race, you choose the order in which you do the controls 81 to 87.
When you reach control 82, for example, you go straight to control 92. Then you do the next 8X conrol (87 for example).

For this example, the instructions were:

  • when you go to the 8X markers, you are fluid and do not stop
  • for experienced runners, when going from control 8X to control 9X, you can “aiming off” or use an accurate bearing
  • for beginners, use mostly paths  

Alternative
You can imagine lots of different instructions and technical points to work  between the controls.

Comment
For training session, the score exercises allow the whole group to set off at the same time, avoiding runners following each other or waiting too long for their start time. 

Having “duo controls” means that this sequence of controls is compulsory, so that you can plan to work on a specific technical point.

Contributor
Nathalie Rauturier

Target’O

Descriptionciblo
It’s all in the map… In the example, it was a score race . But you could have a classic course, a long-short route…

Alternative
– Other circles can be added, with other characteristics: only paths, aerial photo, ….
– You can also begin with the easiest circle in the middle

Comment
It’s fun to draw !

Contributor
Nathalie Rauturier

Opposition (English)

Description
Plan a course. Two runners go around the circuit in opposite directions. The first to come back wins.

Alternative

Comment
Keep in mind. The opposition option can be added to many exercises to increase physical commitment

Contributor
Nathalie Rauturier

 

Bubble explorer

Description
Entarînement.scorePlan a course and increase the size of the circles. The control is not in the middle of the circle. The runners can go to one or more “circles”. They must find the control by exploring the area in the circle, put it on the map and give its definition in text or in IOF symbol

Alternative
Make the bubbles a little larger and give a clue to find the control (point symbol, intersection …)

Comment 
For this exercise, the young runners should do maximum 3 circles before coming back to check that they can put the control on the map

Contributor
Nathalie Rauturier

Mill

DescriptionMoulin
Give to each runner a control number from 1 to 9 (for the adjacent example). Each runner must punch all the controls in order. If a runner starts with marker 2, he punches 2 to 9, then 1 and back. The objective is to chase the one in front without being caught by the one behind.

Alternative
Each runner can go and put out his control, do the course and then put down his control. The objective is then to succeed in punch all the controls before they are collecting. This alternative can only be organised with experimented runners.
Christine’s suggestion: If, however, the level of the runners is heterogeneous, it is possible to pre-marked one or more controls so that the objective of running on high speed is achieved.

Comment
The more homogeneous the group is, the more interesting and challenging the exercise is.

Contributor
Nathalie Rauturier

Online training

Description
You will find below a list of online orienteering games 

Contour, Memo, Legend, IOF Symbols
https://www.octavian-droobers.org/index.php/coaching/on-line-quizzes

Legend
https://www.maprunner.co.uk/cd/

Video games
http://www.catchingfeatures.com/
http://www.fc2concept.com/lorientation/index.php
https://game.o-club.net/

Iof definitions
https://www.octavian-droobers.org/index.php/coaching/on-line-quizzes

Route choice
http://news.worldofo.com/rtc/ : Route to Christmas from World of O, from 2007
http://maps.worldofo.com/webroute
https://www.routechoicegame.com/

Various  games 
https://techniek.hamok.be/orientatielopen/step37.html
https://www.britishorienteering.org.uk/page/challenges
https://public.tableau.com/app/profile/dan.chissick/viz/OrienteeringMapsMemoryGame/Memory

Comment
They can be useful to learn the legend and symbols in a fun way or for an injured runner to help him to be patient

Contributor
Octavian Droobers
British Orienteering Federation
World of O’

Tranemo ( English )

Description
tranemo-demoRelay situation
Mass start.
When you arrive at the first control (31), the runners  go alternately on the blue or green branch. In practice, the first runner who punches th control, shouts the colour he has chosen (e.g. “blue”); the next runner to come shouts green, the next one blue…
At each control, with a blue/green choice, the first of a group to arrive shouts the chosen colour and the others behind alternate. If the runner arrives alone, he chooses his colour.

In the second loop, runners do the legs they did not do in the first rloop and take the purple dotted lines between the common posts (33 to 35 below) to avoid doing the same thing twice.

Tranemol

Alternative

  • If the blue and green legs are of different lengths, the runners will be either hunted or hunter, a situation often found in the last relay
  • if the branches are equivalent, we will simulate more first relays, with contact race

Comment

  • Very interesting if you have a homogeneous group
  • Be careful with the planning: the positions of the legs (e.g. 31 and 32) must not be too close, so that the second loop is really different from the first one
  • It is more readable if you just write the codes and not the order 
  • If possible, provide an explanation, sitting down, with a practical example and put someone at the first control to check that it is understood
  • After a fork, you can put one common control (ex 39) to allow runners to regroup

Contributor
Nathalie Rauturier

Memorisation

Description
Plan a course and put a map of the course at each control. At the starting point, the runner memorizes the route to go to  control 1. Then at 1, he memorizes the route to go to 2. He has to select only the essential elements to find the control.

Alternative

  • Plan a star course, or small loops to make the exo easier
  • Plan a score around the start point. Leave the map on the start. Be careful to leave a limited time for memo (10 seconds?). The purpose is to reproduce what we do during a race, not to test our memory capacity.

Comment

  • Avoid planing legs, which can only be done with a compass
  • The memo map attached to the control must be able to turn for orientation

Contributor
Nathalie Rauturier

Zero Stop ( English)

Description
Plan a course. The instruction is never stop running.
=> adapt your speed to be able to read your map at the same time
=> memorise as much information as possible each time you read the map
=> if you have not anticipated correctly, you continue to run near the control to decide where you are going, but you never walk

Alternative

  • you are only allowed to stop at the controls
  • you have someone behind you who counts how many times you stop.

Comment

Contributor
Nathalie Rauturier

Win, lose or draw

Description
Image0002The map with the course remains at the start point. The runner has a blank sheet of paper. He draws the elements that are useful to find the controls, without forgetting to draw the North, the number and definition of each control. The purpose of the exercce is to learn to select the important elements that will help us to find the controls.

entrainement 4.Parc. 1 bis

Variante

  • entrainement 4.Parc. 1 bisTo simplify, give to the runner the course without the map. The locations of the controls are already indicated making the drawing easier
  • This exo can be used as a put out/ put down exercice. A runner puts out a control with a map. When he comes back, he puts down his map, does not look at it anymore and draws on a paper the route to find the control. He gives the paper to another runner, who should put down the control. Laugh, endless discussions or shouting  are guaranteed… you have to use the elements selected (and drawnn) by another person!

Comment
Highly instructive

Contributeur
Nathalie Rauturier