Duo Score (English)

Description
score duo.Score duo

It’s a special score race.
The controls must be done in pairs and in this order 81 to 91, 82 to 92…
Like a score race, you choose the order in which you do the controls 81 to 87.
When you reach control 82, for example, you go straight to control 92. Then you do the next 8X conrol (87 for example).

For this example, the instructions were:

  • when you go to the 8X markers, you are fluid and do not stop
  • for experienced runners, when going from control 8X to control 9X, you can “aiming off” or use an accurate bearing
  • for beginners, use mostly paths  

Alternative
You can imagine lots of different instructions and technical points to work  between the controls.

Comment
For training session, the score exercises allow the whole group to set off at the same time, avoiding runners following each other or waiting too long for their start time. 

Having “duo controls” means that this sequence of controls is compulsory, so that you can plan to work on a specific technical point.

Contributor
Nathalie Rauturier

Tom Thumb

Description
Plan a follow-the-line exercice. The runners have the map without the line, which will be followed.
Everyone follows the coach.
When the coach stops, everyone has to find where they are on the map … so they can go back if the coach leaves them in the forest alone 😉

Alternative

  • One of the runners is the leader and has the map with the line to follow and the stops indicated. At each stop, the leader of the group changes.
  • We don’t leave the map to the runners. We give the maps back at each stop. So the runners have to memorize what has just been done
  • petit poucetThe runners have only map sections in their hands. Each time the leader stops, they have to say where they are by looking around (answer a at h)

Comment
This exercise is made in groups and therefore nobody can get lost 😉 .

Contributor
Nathalie Rauturier 

Cat and mouse game

Descriptionn
chat.AllAll the youngsters (mice) have a map, with the locations of the “houses”, where the cat can’t touch them. Each “house” is marked with a control without a number.
A cat is named. At the start of the game, the coach indicates the number of the house (6) for example. To avoid being touched by the cat, the “mice” must go to control 6. If a mouse is touched, it becomes the cat. The coach changes the house number regularly.

Alternative
Don’t put any controls

Once all the “house numbers” have been named by the coach, maps can be taken away from the mice, only the cat is allowed to keep it. This way you can see what has been memorised.

Comment 
Nice to get warm, when it is cold

Contributor
Nathalie Rauturier

Bubble explorer

Description
Entarînement.scorePlan a course and increase the size of the circles. The control is not in the middle of the circle. The runners can go to one or more “circles”. They must find the control by exploring the area in the circle, put it on the map and give its definition in text or in IOF symbol

Alternative
Make the bubbles a little larger and give a clue to find the control (point symbol, intersection …)

Comment 
For this exercise, the young runners should do maximum 3 circles before coming back to check that they can put the control on the map

Contributor
Nathalie Rauturier

Mill

DescriptionMoulin
Give to each runner a control number from 1 to 9 (for the adjacent example). Each runner must punch all the controls in order. If a runner starts with marker 2, he punches 2 to 9, then 1 and back. The objective is to chase the one in front without being caught by the one behind.

Alternative
Each runner can go and put out his control, do the course and then put down his control. The objective is then to succeed in punch all the controls before they are collecting. This alternative can only be organised with experimented runners.
Christine’s suggestion: If, however, the level of the runners is heterogeneous, it is possible to pre-marked one or more controls so that the objective of running on high speed is achieved.

Comment
The more homogeneous the group is, the more interesting and challenging the exercise is.

Contributor
Nathalie Rauturier

Online training

Description
You will find below a list of online orienteering games 

Contour, Memo, Legend, IOF Symbols
https://www.octavian-droobers.org/index.php/coaching/on-line-quizzes

Legend
https://www.maprunner.co.uk/cd/

Video games
http://www.catchingfeatures.com/
http://www.fc2concept.com/lorientation/index.php
https://game.o-club.net/

Iof definitions
https://www.octavian-droobers.org/index.php/coaching/on-line-quizzes

Route choice
http://news.worldofo.com/rtc/ : Route to Christmas from World of O, from 2007
http://maps.worldofo.com/webroute
https://www.routechoicegame.com/

Various  games 
https://techniek.hamok.be/orientatielopen/step37.html
https://www.britishorienteering.org.uk/page/challenges
https://public.tableau.com/app/profile/dan.chissick/viz/OrienteeringMapsMemoryGame/Memory

Comment
They can be useful to learn the legend and symbols in a fun way or for an injured runner to help him to be patient

Contributor
Octavian Droobers
British Orienteering Federation
World of O’

Fireworks

Description
feux d'artifice tout posteYou have here the all controls map and an example of course below. At each blue point, you have between 3 and 4 possible combinations. So you can make many different courses.

Go with your group to the blue point. At the given signal, “fireworks”: each runner goes on the path indicated by the purple dot on his map. We check that each runner is on the right path, and we go to the next blue point.

Parcousr feu d'artificeA

Alternative

Comment

  • This exercise doesn(t need to put out controls and in a group, so perfect with a group of young beginners.
  • plan many courses so that at each blue dot, the young people who find themselves on the same path are not always the same ones (otherwise they quickly understand that they do not need to think too much…)
  • In order for the blue dot to appear on all the courses, create an object in Ocad and check the box “not used in the route projects”. (OCAD 9 😉)

Contributor
Nathalie Rauturier

Contour quiz

Description
This is a quiz to do during a jog. It trains you to stabilise your gaze for map reading and to understand contour.

Quiz 1

Quiz 2

Alternative
You can answer these quiz in front of the fireplace

Comment
Nathalie still does not have the answers. But you can argue if you don’t agree with each other, and that’s also another exercise!

Contributor
Philippe Boulestreau

True or false

Description
entraînement.A1For each control on the map, either the flag on the ground is well put out (TRUE), or the flag is not well put out (FALSE), or it is not there (MISSING). The control card should be only punched when the flag is TRUE.

Alternative
The route can be marked for children.
Put out many flags along the route. You can then ask them to punch only the flags that are on the map.
Or you can put out less flags than controls on the map and ask them to find the missing ones.

Comment
When you do this exercice, plan the course and print your runners maps. Draw on your own map, where the wrong flags are and where there are some missing.
Don’t put missing flags only far away. The runners motivation may collapse…

Contributor
Nathalie Rauturier

Snatch the bacon

Description
béret
This is a variant of the “Snatch the bacon” game.

Let’s say you have 12 players. Make 6 teams of two. In each team you have one player A and one player B.
Print a very large scale map (1000th) with 12 controls.
At each control, you put between 1 and 6 cones of the same colour. Be careful to put different coloured markers on the controls that are closed to each other.
The maps are placed 5 meters in front of the teams, which are  inline.

You call out a player (A or B), a number written on the map (from 1 to 12) and you specify the colour of the cone (if you don’t want them all to bring you the wrong cone).
The players go near the maps to memorise the location of the control you have just announced. They don’t know if there is 1 or 2 or 6 cones placed at that point. They will soon all run, not necessarily in the right direction ;).
When the players get to the cones, they take one and go back to the start. First come, first served, until all the cones are taken. Unlike the real game of beret, only the “snatching the bacon” is important, to add value to map reading.
Then you then call the other players, another number (and therefore another colour of cones).
Once the 12 numbers have been called, each team counts the number of cones they had. The team with the greatest number of cones wins.

Alternative
You can replace the cones with cards numbered from 1 to 12. Then the players can check that they are at the right place.  
You can put chocolate for easter time.
You can make the controls more complicated to find, depending on the players you have.

Comment
Remember to note the correspondence between the colour of the cones and the numbers on the map before playing.
This variant of the “Snatch teh bacon” game is very dynamic and is pleasing all, young and old, beginner and experienced runners.
It also ensures that no one is in complete failure. No player will have 0 points at the end.

Be careful, with experienced adults, to give the rules of safe behaviour : shoulder strokes to destabilise the competitor when approaching the cone are forbidden for example!

Contributor
Nathalie Rauturier