Descriptionn
All the youngsters (mice) have a map, with the locations of the “houses”, where the cat can’t touch them. Each “house” is marked with a control without a number.
A cat is named. At the start of the game, the coach indicates the number of the house (6) for example. To avoid being touched by the cat, the “mice” must go to control 6. If a mouse is touched, it becomes the cat. The coach changes the house number regularly.
Alternative
Don’t put any controls
Once all the “house numbers” have been named by the coach, maps can be taken away from the mice, only the cat is allowed to keep it. This way you can see what has been memorised.
Comment
Nice to get warm, when it is cold
Contributor
Nathalie Rauturier